Haptics have been part of consumer electronics for a long time. When you put your smartphone on “vibrate,” or when you play first-person shooters on Xbox, those vibrations are called haptics.

Most people are familiar with broad applications of haptics such as those. In the case of a phone, it’s usually just a utilitarian vibration that you’re supposed to notice. In the case of the Xbox game, the haptics help create a richer experience that strengthens the illusion or immersion into a game.

Three new uses for haptics in widely used consumer devices are helping to usher in what Wired called a “Neo-Sensory Age” of incredible haptics-enabled experiences.

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