interview-trent-kusters-–-armello-a-game-we-wanted-to-playWritten by: Mike Bantick | Published in: Radioactive IT

By day Trent Kusters toils away at the video game studio Divisive Media, but during his spare time he becomes the director of the a game collective known as League of Geeks.  This group of fifteen highly experienced game developers are close to completing their ‘passion project’, a digital card and board-game hybrid Armello, a game designed simply as one the League of Geeks would want to play.  No upfront money how can it be done?